This is the home of the University of Kentucky’s Department of Journalism and Media’s Virtual Reality Storytelling Class. This is a resource for our students to post their work and other helpful tutorials, reviews and blog posts. Please “look around!”


Going WithinVR on iOS

WithinVR was founded in 2014 by Chris Milk, and Aaron Coblin creators of Google’s Data Arts Team. They’re a company primed for success, and partnered with several large companies like Apple, Google, Sony, HTC, Fox, and LiveNation. Their investors include 21st Century Fox, Raine Ventures, WME, Live Nation, Vice Media, and Tribeca Enterprises. WithinVR is partnered …

Homido V2 Review

The VR goggles, made by Homido, can be found on Amazon for $22.00.  Purchase them here: https://www.amazon.com/VR-Headset-Homido-iPhone-Android-x/dp/B01LZWDNX6/ref=sr_1_2?ie=UTF8&qid=1542052268&sr=8-2&keywords=homido I personally give these goggles a 7.5/10. The best part of this headset would have to be the fit.  On the interior of the headset when the user’s face comes into contact with the headset is very comfortable.  There …


JAM students are getting their first taste of virtual reality in David Stephenson’s new VR Storytelling class. MAS and Journalism students have participated in demonstrations with the HTC Vive VR headset and experienced augmented reality (AR) with the brand new Hololens during a tour at the Computer Science’s Visualization Center. The class will also participate in a live webcast with the head of VR and VR photojournalist Jack Gruber at USAToday before they begin to tackle producing their own 360-degree videos. Using consumer-level 360-degree cameras, students will spend much of the semester planning and producing their own 360 videos for use in Google Cardboard viewers.

MAS 390/JOU 497 Course description: Students in the VR Storytelling class will research, analyze, and produce multimedia content for the virtual reality, augmented reality and 360-degree platforms with a primary focus on storytelling. They will be introduced to emerging technologies such as Virtual Reality and Augmented Reality headsets, 360-degree video cameras, VR publishing platforms and other technologies that are on the horizon. We will be watching and critiquing various storytelling techniques used by publishers in journalism, gaming and non-fiction in order to understand how we will produce our own stories using immersive environments.