Mars Rover AR Show and Tell

The AR application I used was embedded in Instagram, and took me through a doorway to mars, to see how the mars rover “Ingenuity” is able to fly. You start the AR experience by finding a “flat surface” for the doorway to spawn. I had a lot of difficulty in this part, as I tried pointing the camera at a lot of flat surfaces before one of them finally working. It wasn’t clear if I need a flat horizontal or vertical surface, and it took a lot of trial and error to find out what the program actually wanted to work. When the doorway appears, you walk through and are surrounded by the red planet mars. The rover is in front of you, and when you hit a button on the screen, it begins to fly and give more information about the rover. It was easy to see how the rover began take off, and the information was helpful, and not too much too fast. You are able to go at your own pace, and hit the next button whenever you like, or just keep watching the rover hover in place. It then began to tell me how gravity on mars and earth is different, and how that affects the rover. I was able to see first hand how gravity affected the rover’s descent, and how the thinner atmosphere made it take much longer for the rover to be able to fly on mars compared to earth. It demonstrated how these things affected the machine, cloning it with a blue wireframe line structure so you could differentiate the affects on the rover on mars, and the one on earth. Overall, I think this is a valuable experience in AR and has a lot of potential moving forward. The amount of information and demonstrations were really nice, and made it easier to understand the article. I can see how this concept could make harder to explain concept much easier for the reader to understand, since they have the option to experience it first hand.


Gaara AR Lens

For my AR Snapchat lens I decided to pull inspiration from one of my favorite TV shows, Naruto. My all-time favorite character is Gaara. He is shinboi from the sand village who has extremely great character development in the show. He marked himself with a bright red tattoo, the word love in Japanese, which is part of his mantra “a demon loving himself”. I had looked up Gaara tattoo lenses on Snapchat previously and have not seen any that I liked. The only one that was his actual tattoo was not placed right on facial anchor points, so even though this was a three bar complexity lens, I still found myself struggling but wanting to learn and eventually learning how to master this lens. I wanted to have a finished product that was something I’d use.

I found a PNG online of Garra’s tattoo outline. I decided to put that in Photoshop and apply a drop shadow. This particular effect was not something the other lens had. It was a very crisp PNG. I also added a motion blur on top of the outline to help it blend in with skin. When I exported the lens from Photoshop and brought it into Lens studio, I then changed the blending mode to multiply. Doing this helps the “tattoo” sit better and blend better overall! I’m very happy with how my lens turned out for my first time. I love the idea of making lenses for anime characters. There are countless number of characters out there all with unique face paintings.

The Ghostly roomate.

Follow the story of a ghost helping his roommate not get robbed. In this video you will experience several camera glitches that show the ghost being active and messing around as he interrupts the robber from stealing from his living roommate. The video was recorded using the GoPro. The actors within this Film is myself (Stone Warfield) and my friend Kaleb.

AR Horses Xray Helper

The application I found that directly linked augmented reality to my major,equine science and management, was an app called “AR Horses Xray Helper.” Quentin Pleyers is the application publisher, and the intended platform is through apple products like an iPhone or an iPad. I couldn’t find hardly any information about the publisher(s?) of the app, other than the few other mediocre apps they have produced, which were more along the lines of simple games. 

The intended audience for the application is students in veterinary school, specifically those studying equine anatomy. It allows the viewer to take a close up look at the distal limbs of a horse. 

This application of augmented reality is a functional, real-world practice for veterinary students to learn how to properly and safely use x-ray equipment on horses. Inspecting the lower limbs of horses can be very hands-on and dangerous so this app offers an AR approach to let equine veterinary students learn and not compromise their safety as they do so. 

This is a somewhat appropriate use of AR. The purpose of augmented reality is to engage digital graphics with the user’s surrounding world, which this technically does. This application and use of AR however, has the same value to vet students as a physical reconstruction of an equine leg. While this is more accessible than say, an actual bone model, it would have put AR to better use with something that is much harder to experience in the real world. Which leads me to my thoughts about the lacking parts of the experience…

One thing that I would consider a weakness is the lack of the upper body anatomy. I think that it would be really beneficial for students to be able to view the internal layers and bone structure of the barrel, neck, and head of the horse as well. This would have applied augmented reality into a more beneficial learning option. Overall a pretty neat AR use in the equine science industry. Check it out here: