Homido V2 Headset Review

The V2 Headset is a virtual reality visual headset made by Homido. This headset was one recommended to me by our own David Stephenson. I had no experience in the world of virtual reality before stepping foot in this class. The only thing I had ever seen for virtual reality was either through gaming or what had just started to be popular with Samsung. Having no knowledge, I went off of David’s recommendation. Looking for the headset I searched on many websites including best buy, eBay, and amazon. Each market had this particular headset for around $79.99 with the exception of amazon having used ones and also a few deals. For those of you who are like me and don’t know much about VR headsets probably will do some digging and find that this headset does end up being on the higher end of prices for headsets. But sometimes the quality of items will come for that higher end price.

   

 

 

 

 

One thing I immediately have to say is great about this set right from the start is that it has straps to hold it onto your head and keep you from holding it. It has one primary strap going around the back of your head and a secondary strap that connects from the top of the device to top of the primary strap over your head. Both straps are individually adjustable and allow a comfortable fit. Another great pro this headset is able to be used will nearly every smart phone out there including the iPhone 6 plus (which is the phone I have and use with it), unlike the Samsung Gear VR headset that don’t have the ability to use every phone just the specific galaxy and note phones (which both work in the Homido V2). A third big pro I found in the Homido V2 is that it has little gaps on the side of the area you place the phone that allow you to plug headphones which many of the other VR headsets on the market don’t actually have, they either come completely sealed off when closed or have their own built-in headphone plug that if you have upgraded to say an iPhone 7 or have a phone similar you don’t have the headphone jack for that to work with. The final pro I have found in this headset is there is the button on the top right of the device that allows you to tap the screen and control some of the features that 360 or VR videos will have set up on the display screen. There’s really only one main con I could say that Homido could improve with this product and that would be its ability to have an even better focus on the videos you would try to watch in it for those people whose vision isn’t as good as the average person or have it big enough to be able to wear your prescription glasses in them.

 

To use this headset is very easy it comes already together straps on and everything. All you need to do is open the front of the headset that is held by a magnet. You will then place your smart phone into the clips. Find the video you’d like to watch and have it set up.

Then finally, place the headset on your eyes, adjust the straps until it fits well without holding it, and presto you’re good to go and watch all the videos you’d like! I hope my review of this headset was helpful and you will enjoy it as much as I do.

Fyuse

App Review: Fyuse

Edison Dupree

Fyuse is an app that allows someone to create 3D images. Developed by Fyusion, Inc. the app is iOS compatible, 81.9mb to install, and receives regular updates. The app is free. Before I go into my experience with the app I want to preface this review with the fact that I was operating it on an iPhone 5s and that some of the issues I faced may be in part due to the older phone processor.

When the app is first opened, it takes you through a brief tutorial that showcases what is possible with the app. The app then makes you sign in before allowing you do any pictures yourself. I am not a fan of having to sign up for app use but you can pick to sign in with Facebook, email, or twitter. Once signed in immediately you recognize that this app is a social experience. You can have friends and share pictures, there are trending and recent uploads pages but the coolest feature was the “photos like yours”. This analyzed what the picture was of and gives the viewer other pictures the same thing.

The main purpose of the app is to take 3D images, images that have one focal point and allow for the viewer to freely rotate around the subject. When working, the app is super cool and brings a whole new dimension to what is being looked at. The image captured can be posted to the app site, Facebook, Instagram, and Twitter. The photo can also be exported as a video, live photo, and animated GIF. The app also allows for image editing like filters and cropping and allows the addition of text and stickers.

I was, and still am super impressed with all the things this app can do and think you should check it out but I am going to go through some of the issues I ran into.

  • At random the camera would not work and would just say “error” but this was fixable by going to the profile page and then back to the camera.
  • Felt like a lot of social media crap was cluttering the app but that’s a personal thing.
  • Easy to understand difficult to operate super well. Can feel like a video of you walking around something and not a 3D image.

 

Get this app and play with it! It is free and a lot of fun. Despite the issues it has there are a lot of positives and potential. This is one of the coolest way to show something off and I expect it to become more and more popular.

PlayStation VR Review

In October of 2016, Sony released the PlayStation VR, a virtual reality headset designed to work exclusively with the PlayStation 4. As the first VR headset to be designed for a gaming console rather than an expensive computer gaming rig, it garnered the attention of many gamers interested in VR.

I purchased my PSVR in December of last year. I’ll admit, I was a little hesitant about it at first, fearing that I’d just dropped almost $500 on a gimmick that wouldn’t last long. That fear was extinguished within minutes after setting up the headset and playing my first VR game. Now, after owning the headset for almost a year, I don’t regret a thing.

Comfort & Design

Upon putting on the headset for the first time, I was pleasantly surprised by just how comfortable it was. Both the strap and the portion where your forehead rests against the headset are covered by a soft, thick, foam-like material. It’s even pretty sweat-resistant and easy to wipe off in between uses, which is great for having friends over to try out the headset. Beyond that, the headset has 2 buttons and one dial that allow you to adjust it to your perfect fit. Compared to its competitors, the PSVR is a bit heavy. However, the weight is perfectly balanced, with much of the headset’s weight being in the strap, allowing for the front of the headset to hang comfortably in front of your eyes.  My only complaint is that the cables that connect the headset to a PS4 are a little thick and cumbersome. However, with the new model of the PSVR, the cabling is more streamlined and easier to avoid.

Design-wise, I personally think the PSVR is the best looking VR headset on the market. The high contrast black and white color scheme, along with the blue LEDs and smooth, curved edges all come together to create a beautiful, futuristic-looking headset that wouldn’t look out of place on the head of a Daft Punk member.

Controls

The PSVR uses three different control schemes: The standard PS4 controller, PS Move controllers, and no controller at all where the player controls their character by moving their head. For the majority of games, I highly recommend using the PS Move controllers, as the motion control greatly enhances the immersion of the PSVR. In fact, many games require that you use the Move controllers. While the Move controllers may not be as intuitive as the Oculus Touch controllers (which I believe are the perfect controllers for virtual reality), they’re still solid, comfortable controllers that are easy to use.

Gameplay

 

 

 

 

 

 

Gameplay on the PSVR is fantastic. Games run smoothly and look great. Some players have complained about glitches with the controls and motion-tracking, but I haven’t personally experienced any issues.The resolution isn’t as high as in the Oculus Rift or HTC Vive, but I don’t find it to be a particularly remarkable difference, especially when the significantly lower price-point of the PSVR is taken into account.

The PSVR has an impressive library of games and experiences. Exclusive titles such as Resident Evil: Biohazard, Until Dawn: Rush of Blood, Skyrim VR, and Doom VR really make the PSVR stand out amongst its competition. Additionally, titles like Fruit Ninja can appeal to more casual gamers. Personally, Resident Evil is my favorite game I’ve played on PSVR. It’s truly immersive and terrifying.

Conclusion

In conclusion, I think the PlayStation VR is a fantastic headset. It’s comfortable, the controls are great, and it has a great library of games. Beyond this, the price point simply can’t be beaten right now. When I got my headset a year ago, it was $400 plus about another $100 for the PS Move controllers and PS camera. Now, Sony has released bundles with the headset, camera, and Gran Turismo for $300, or bundles with the headset, camera, the Move controllers, and either Playstation VR Worlds or Until Dawn: Rush of Blood for $350.  For the millions of people that already own a PS4, the PlayStation VR is an awesome and affordable virtual reality headset.

 

Expedition App Review

The Expedition App from Google Play is a  VR app that users can use to explore places all around the world, outer space and even dinosaur times.  This is a free app available on Android and IOS. It gives the viewer three options of being a guide, being an explorer or seeing what it’s like from a classroom experience. To be a guide, it was a long and complicated process, in which I did not even follow through with because of all the downloads and confirmations that went along with it. that took me over 25 minutes. If I were a designer for this, that would be something I would change. For the explorer choice, it was probably my favorite option due to it’s ability to let the viewer control where they go. It allows you to go out on your own and pick the adventure you want too, which there are plenty of options to choose from. For the classroom experience, it puts the viewer in a classroom setting in what looks like an elementary school and is guided by a teacher and picks the adventure for you. From the jungle, to space, to Paris and more, it also puts a point of interest, showing the viewer arrows where to look and what is the most interesting part of the scene. While this was enjoyable, the scenes changed way too quick and barely let me view the whole scene.

After reviewing a few sessions of this app, and reading that it is more for educational use, I would completely agree. Even on a prior review and explanation of the app on Google Play, it says that it is “Built for the classroom and small group use.” Even with the classroom setting, while having a tour guide, explaining different scenes and points of interesting, it is way too fast for a viewer to get a proper view of the scenes. The biggest disadvantage of the experience of being a the explorer mode is that all the pictures and scenes are still. For scenes such as the Aurora Borealis, a similar light show to the northern lights but in  Australia, or the dinosaur scenes, it would have very beneficial to have the lights flickering or have dinosaurs roaming by the viewer. Instead, everything is still. I think one of the biggest advantages of this app is how detailed and real the scenes are. There are also so many adventures to choose from I never felt like I was limited to just a few different options.

I could mostly see this being used in a classroom or learning environment, even without noticing the classroom setting app. It is very informational and educational. There are some scenes where it will explain to the viewer what they are seeing. For the Aurora Borealis for example, it featured a text box explaining where they were, why they were seeing whatthey were seeing and more. If a classroom where to be learning about geography, historical landmarks or any other educational studies like the human body or the solar system. This is the text box from this view of the Aurora Borealis: 

Overall, I could see myself using this app without pursuit of educational purposes but rather curiosity of all the places this app has to offer to explore.

This is the link to the over view of the app from Google Play: https://play.google.com/store/apps/details?id=com.google.vr.expeditions&hl=en

Advertising Using VR

Advertising Using VR

For my review, I decided to take a look at how advertising can use VR and if it is possible for companies to use VR to help sell their products/services. Since I am going in the direction of advertising/marketing for my future career, I thought it would be neat to be able to take this opportunity to explore what kind of future VR has in advertising. The article I chose to review is titled “What Virtual Reality Will Mean for Advertising”.  It was written by Aaron Lubar in June 2016.  Lubar works with VR at Google and is the Head of Partnerships. The intended audience for this article could be a wide variety of people.  It could be advertisers looking to shift directions and head into a much more immersive, engaging way to advertise to their intended audiences. Or it could be people just looking to see the different ways that VR can be used in the very near future. This article touches on a little bit of everything. I believe that is what makes this article successful, the fact that it touches on many aspects of VR. How it can be used, what the future looks like for VR, is what makes it an appealing article to many different audiences.

This article starts out by talking about how VR in the past used to be this sort of science fiction, it just seemed so wild to think that we would ever be able to create such an immersive setting using our smartphone devices. However, that fiction has now become a reality. Lubar mentions how VR can actually transform our daily lives, by the way we communicate, to how we spend our down time. Brands and companies are now really starting to see just how widespread and impactful VR can be on an audience. They are wanting to create their own VR videos to reach their target audience and give them a different feel for their brand/products by taking themsomewhere else. Certain companies have already gotten a head start on being some of the first to create their ownVR.  For example, Cadillac is already using VR to create some of the first virtual dealerships. The article then goes on to talk about how in the not so distant future, cameras will be capturing everything in VR and it will change audience’s lives. How? By being able to take them on the court of a NBA game, or front row at a Beyonce concert. Lubar says VR is the closest thing we have to teleportation.

This article is experience driven by talking about all the potential opportunities VR has in the near future and how many people will be able to be in a place they would never be in if it wasn’t for VR. Lubar’sarticle doesn’t use emotion within it, but I don’t feel that it needed to.  I think keeping it to the point and touching on different aspects of the future of VR in advertising made it a great article.  This article is very appropriate for VR because it is discussing the future of it.  By talking about where it was a few years ago, to where it is now, to where it will be in a few years down the line makes for a very intriguing read. The only weakness in the article would be that it was a little light.  I feel as though there could have been a lot more discussed and the topics could have been more in depth as well. Overall, I thought this article was an informative, interesting read.

 

https://www.thinkwithgoogle.com/marketing-resources/virtual-reality-advertising/